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Technical Sound Design Portfolio
General Reel
Projects and Breakdowns
BB-8 FMOD/Unity Playground - Self Made
BB-8 FMOD/Unity Playground Overview
A small area of land where BB can test out velocity-based impacts, parameter-based music, and attaching FMOD SFX to Unity animations.
BB-8 Parameter Based Music In-Depth
A deep dive into how the Music Maze effect was created for this project between FMOD, Unity, and C# Scripting.
BB-8 Velocity Based SFX Part 1
Breaking down how I used the parameter system in FMOD to create unique sounds in Unity.
Part 1: Velocity-based movement.
BB-8 Mech Animation Audio
A walkthrough of how animation-based audio can be achieved using FMOD and Unity to create accurate results.
BB-8 Velocity Based SFX Part 2
Breaking down how I used the parameter system in FMOD to create unique sounds in Unity.
Part 2: Velocity-based impact.
Sifu Sound Redesign - Sloclap
Sifu Sound Redesign
A redesign of a sound-heavy portion of the combat game Sifu, combining lots of movement, ambience, and combat to showcase basic sound design ability.
Wwise/Unity Playground - Self Made
Wwise/Unity Playground Overview
A small showcasing of how Wwise can be used in various ways throughout this playground, such as occlusion, RTPCs, and multi-position mode.
Wwise/Unity Occlusion and RTPC
A thorough look into how occlusion was created for this project between Wwise's RTPC (Real-Time Parameter Control) system, Unity, and C# Scripting.
Wwise/Unity AkAmbient and Switching Areas
Breaking down just one of the ways in how Wwise's built-in function AkAmbient is used in the example of switching soundscapes.
Wwise/Unity Multi-Position Mode
A short walkthrough into how multi-position mode is used in setting up Wwise/Unity projects in order to save CPU and RAM.
Wwise/Unity Adding Audio To Animations
How to add audio to animations in Unity with Wwise using Wwise's Post Event system and C# Scripting.
An Eternity Gone By (Alpha 1) FMOD/Unity - Trashfire Games
An Eternity Gone By (Alpha 1) Overview
A basic walkthrough of the grabbing mechanics in Trashfire Games' "An Eternity Gone By and the sound editing that makes each object unique.
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