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Game Sound Design Portfolio

General Reel

Projects and Breakdowns

BB-8 FMOD Playground - Self-Made

BB-8 FMOD Playground Overview
A small area of land where BB can test out velocity-based impacts, parameter-based music, and attaching FMOD SFX to Unity animations.

BB-8 Parameter Based Music In-Depth
A deep dive into how the Music Maze effect was created for this project between FMOD, Unity, and C# Scripting.

BB-8 Velocity Based SFX Part 1
Breaking down how I used the parameter system in FMOD to create unique sounds in Unity.
Part 1: Velocity-based movement.

BB-8 Mech Animation Audio
A walkthrough of how animation-based audio can be achieved using FMOD and Unity to create accurate results.

BB-8 Velocity Based SFX Part 2
Breaking down how I used the parameter system in FMOD to create unique sounds in Unity.
Part 2: Velocity-based impact
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Sifu Sound Redesign - Sloclap

Sifu Sound Redesign
A basic redesign of a sound-heavy portion of the combat game Sifu, combining lots of movement, ambience, and combat.

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