
A 3D soundscape experience consisting of 8 areas with a variety of soundscapes, demonstrating ability to create different worlds using Unreal Engine's Built-in Audio Engine.
5.0
Unreal
Logic Pro X
DAW
Audio Creation and Implementation
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Player Character
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Created footstep system for character with no mesh
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Blueprint modulation for footsteps in different biomes
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Created separate landing sounds based on falling speed
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General Audio
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Audio occlusion created on barriers separating the different soundscape worlds
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Portals
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Layered and created proximity effect
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Listener follows Player Character when teleporting
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Forest Soundscape
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Rain ambience
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Different rain sound intensity depending on area in forest
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Rain hitting metal in shack
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Rain hitting leaves in forest
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Lion with sounds attached to animation
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Forest with bird sounds
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Town Soundscape
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Tavern with patrons inside hooting and hollering in glee
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Cart rolling around
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Randomized bell ding
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Splined animation with rolling cart audio
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Train arriving in station and leaving audio
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Home Soundscape
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Various areas of a typical home including the fireplace, TV room, laundry, and telephone
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Fireplace crackle
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TV news
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Phone ring
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Washing machine running
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Water
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A whale swimming around
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Randomized audio
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Waterfall, the audio there is stronger than other more serene water locations
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Island ambience with tropical birds and calmer water audio
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Snow
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Christmas area with carolers and the sounds of Santa lifting off
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Mountain man climbing
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Pickaxe and grunting
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Sci-fi
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UFO flying around, deeper sound when closer to Player Character
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Floor gives off a very sci-fi bounce style
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Carnival
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Carnival Ambience
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Merry-go-round, Circus tent
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Ambience of children and families having fun
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Horse galloping around the carnival
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Popcorn machine popping at random intervals
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Ethereal
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Ethereal ambience
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Black hole in center of room
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Glass footsteps to further show the lightness of the world
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