
A 3D playground consisting of a BB-8 model rolling through several biomes and the audio experience each area contains using advanced FMOD methods and C#.
Special thanks to Special Meeting Studios on itch.io for BB-8 demo.
2020.3.17f
Unity
2019
Visual Studio
Logic Pro X
DAW
2.02.04
FMOD
Audio Creation and Implementation
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Added door opening animations
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Added door opening + closing sounds
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Randomized pitch modulation
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Added attenuated fire audio with FMOD event emitter
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Added turn on + off hologram sounds
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Self synthesized
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Added collisions to wall
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Different sounds for different speeds, implemented with FMOD
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Wolf
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Added wolf sounds
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Wolf footsteps fading + increasing with radius
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Used FMOD multi-instrument and spatialization, added with animation events
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Used FMOD scatterer for wolf howls
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Eagle
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Added eagle wing flap
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Dragon
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Layered stock sounds to produce roar, teeth snap, and sand step
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Attached with animation events
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Fans
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Created turning sound, looped and added through FMOD Studio Event Emitter
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Generators
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Electrical hum
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Portals
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Layered and created proximity effect
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Listener follows BB when teleporting
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Spider
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Intermittent roars with Studio Event Emitter
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Footsteps, created by combining explosions with electronic bass thump
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Pallets
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Different sounds for different speeds, implemented with FMOD
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Gun Robot
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Layered explosions, electricity, and wasps to achieve futuristic gun shot
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Used animation events to achieve burst effect
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Whale
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Implemented whale bellow with Event Emitter
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Added ominous ambience to follow whale along its path
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Roller Coaster
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Through triggers and emitters placed around the track, implemented:
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Lift sound
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Screams
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Cart on metal
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Maze
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Parameter based music based on location
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Goes forwards and backwards
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BB-8
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Parameter based whir based on velocity
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