A 2D platformer that shows the capabilities of the built-in audio system when it comes to both SFX and music.
Using Platformer Microgame from Unity
2019.1.16f1
Unity
2019
Visual Studio
Logic Pro X
DAW
Audio Creation and Implementation
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Collectible coin audio created using a cup of water and a spoon. Reverb was added for a gamey feel, and pitch shifted for variation.
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Randomization audio system scripted for said variation.
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Enemy approaching "danger" audio, made in Logic Pro X with a synthesizer. Used Unity's logarithmic rolloff system for sense of approach.
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Enemy death landing made using a squeaky toy, pitched and used aforementioned randomization system.
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Character jump noise created using self-recorded voice acting, pitched and randomized.
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Character death sound produced using the combination of electric piano, tenor sax, and drumset cymbal. Bent to create a gamey feel.
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Character respawn sound created by playing the character death sound in reverse.
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Character landing audio found using a CC sound library.
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Victory song composed by myself.
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Background music composed by myself.
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Scripted landing audio to play when landing and holding a directional key, which was not initially the case.
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Added respawn points for QOL.